ABOUT US
V8Thunder is a group of like minded NASCAR fans from across Europe who race each week online using the Papyrus NASCAR Racing 2003 Season game, although the game may be old it is still considered by many to be the most realistic and up to date sim for NASCAR Racing outside of online subscription services (NR2003 is free!), with the help of and active modding community we are able to utilise all the up to date NASCAR tracks and car models, and with active admins we are able to use most modern rules including Lucky Dog and Wavebys.
Our dedicated Race Server is based in London, UK.
To race at V8Thunder all you need is a copy of NASCAR Racing 2003 Season for the NASCAR Series (we can supply this if needed), rFactor2 for the Clio Cup Series, and a wheel or gamepad (a keyboard will not cut it due to there being no driving aids allowed during races).
rFactor2 Clip Cup Series |
Day: |
Monday |
Game: |
rFactor2 |
Mod: |
Clio Cup 2010 |
Physics: |
N/A |
Setups: |
Fixed |
Format: |
2 races/round |
Yellows: |
Off |
Damage: |
On |
Wear: |
N/A |
Length: |
10-15 min/race |
Aids: |
None |
View: |
Fixed Cockpit |
Penalties: |
No |
Eligibility: |
All |
|
|
NR2003 Trophy Series |
Day: |
Wednesday |
Game: |
NR2003 |
Mod: |
FCRD NCS22 |
Physics: |
Cup |
Setups: |
Open |
Format: |
1 race/round |
Yellows: |
On |
Damage: |
On |
Wear: |
2X |
Length: |
50% real race |
Aids: |
None |
View: |
Fixed Cockpit |
Penalties: |
Yes |
Eligibility: |
L3 |
| |
NR2003 Truck Series |
Day: |
Friday |
Game: |
NR2003 |
Mod: |
PWF CTS |
Physics: |
CTS |
Setups: |
Fixed |
Format: |
2 race/round |
Yellows: |
On |
Damage: |
On |
Wear: |
2X |
Length: |
20-30% real race |
Aids: |
None |
View: |
Fixed Cockpit |
Penalties: |
Yes |
Eligibility: |
All |
|
Monday Truck Series |
Mod: |
PWF CTS |
Physics: |
CTS |
Setups: |
Fixed |
Format: |
Two race per round |
Yellows: |
Off/On |
Damage: |
Full |
Wear: |
2X |
Length: |
35-40% of real race |
Aids: |
None |
Driving view: |
Fixed Cockpit |
Penalties: |
Yes |
Eligibility: |
All license holders. |
Wednesday Cup Series |
Mod: |
Ingame Cup |
Physics: |
CUP |
Setups: |
Fixed/Open |
Format: |
Two races per round |
Yellows: |
Off/On |
Damage: |
Full |
Wear: |
2X |
Length: |
25-50% of real race |
Aids: |
None |
Driving view: |
Fixed Cockpit |
Penalties: |
Yes |
Eligibility: |
L3-4 |
All races at V8Thunder takes place under British Summer or Winter Time with Qualifying commencing at 1945 (7.45pm) Local Time and the race starting shortly after, practice runs from 1815 (6.15pm) on race day.
All V8Thunder Drivers are issued a license which allows them to enter a specific series, all rookies receive a L1 license.
All NR2003 races use the modern NASCAR free pass, waveby and double file restarts rule - racing back to the line is only permitted with the final 10 laps of a race.
The rFactor2 Series use traditional road racing rules (standing starts, yellows off etc.).